Thinking Critically: Video Games and Violence

5-12 ┊ 16004 words ┊ ◄))
Thinking Critically: Video Games and Violence








5-12, 16004 words, Non-audio audio time.

For as long as there has been violence in video games, there has been controversy over how that violence affects society. Through a narrative driven pro/con format – supported by relevant facts, quotes, anecdotes, and full color illustrations – this title examines issues related to video games and violence. Topics include: Does Video Game Violence Cause Violent Behavior? How Does Video Game Violence Affect Youth? Are Violent Video Games a Cause of Mass Shootings? and How Should Video Game Violence Be Regulated?

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How Do Video Games Affect Society?

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Thinking Critically: Social Networking

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